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Sunday, March 29th 2015, 4:40am

dragagon

Unregistered

[PMB] PVP by Dragagon. part 1

oioi everyone & welcome to my mage pvp build [PMB] thread :)

So i'm Dragagagon and play since open beta as a mage. I'm leader of the never dying guild Dubstep Dragons and i'm proud of being it! My role is mostly the most simple one: nuke/aoe DPS. I personally think we've had some serious changes if you look back on the lv42 patch compared to our current patch :p

But the thing is that I Always loved how they reworked the mage and make you play it in a different way.

I love how mages are Always having their elemental forces hovering around giving us a great dominating look as we just own the element of nature.

Since there are already so many PVE builds and that it's so Obvious what skills to take for max output damage i think it's better to present you guys my PVP build since i had a harder time figuring that out.

So to start with, here's how my setup looks like.



What many peoples don't get is why i'm not using seal in pvp.

my reason is clear for that: since mages are Always been vulnerable soldiers wearing a sick cannon, i don't think they're meant to have more health in pvp since they're secret to win is barriers + nuking.

It also is cause I got used to AOP instead of seal for PVP cause seal could be dispelled so easily. now with the new patch, the fire grid, luck rubies prevent it from being dispelled - which is great, but still useless for me.

1) so i'm taking Astral Of Aura Power (AOP) which gives +15% increased magical damage. - why take more health if you can extra damage and nuke the enemy so they can't deal any damage at all? making the seal useless for you to have in a PVP situation.

2) Then why Portal? (electro grid, upper skill) As an end game player i've noticed that in the endgame pvp zones (Dominions, Battlegrounds) it IS really handy to instantly teleport to the fight area where you can jump out of nothing with your precasted meteor and surprise the enemies with unseen damage!! And yes, you'll feel damn good about it! :D



it also is helpful when a friend/newb asks some help, you can just teleport to him instantly to offer him the help he needs instead of running all over the questing map. And it might save his life as well if he's already in trouble ;)

And as last extra skill from the rubies

3) Conflagrate. It is located in the left upper corner in the fire grid.
This is about the most wanted pvp skill for every mage. why? It's a 4s CC (crowd-control) and deals damage every second. It's just great.
It's best days were when mages used to precast meteor, place Firewall, conflagrate (so they can't run out and get caught in it) and then throw their meteor, mostly ending the horror for the burning victim ^^

Now it's days it takes a lot more for peoples to die :p I'm using conflagrate a lot against warriors rushing in, psi's right after i flashed in to prevent them casting their damn twin, paladin's to stack damage in their barriers (that's the secret into killing paladins, quick rapid attacks) and many more various combinations against others.



now let's start & head into it.




Quoted

Discuss how the latest update has impacted your class, how it has
altered or modified your build, and how you've incorporated the changes
into your play style.


It didn't change my pvp build a lot nor did my pvp play style. What it did change was my reactions on other classes as they changed as well, I had to anticipate on them, learn their new skills and effects to know what's coming ahead of me.

As I mentioned before, the 100% anti-dispel seal is a great thing for players preferring a tanky mage instead of a full dps nuke damage mage :)

I haven't tried myself yet the new rubies in the fire grid.



The other effects mages got is more for PVE gameplay so I won't mention these here now. (if you still ARE interessed, feel free to whisper me or send me an ingame mail)



Quoted

The build itself - is it PVE, PVP, Raid, Hybrid? What spells and rubies did you pick and why did you make those choices?




As I mentioned before, I am presenting here my PVP build since there are so many PVE builds around and it's so Obvious how to make a good PVE build (pure damage rubies).

Now about my choices.

Let's start with the TALENT POINTS.




FIRE BOLT.

The most basic attack skill a mage ever had in prev patches and still useful after gotten the thunderbolt & frostbolt :)

Im using it for throwing my instant casted fire arrows when i'm out of elemental force points and out of range for my electro grasp. It's Always good to deal damage and it also helps preventing the enemy from healing itself (in my build it does tho - read on to know why).



FIRE SHOCK.

One of our BEST average spells to use, only takes 2 fire force points and deals a great impact damage, deals DOT damage AND gives a slowing effect on the enemy!!

How do I use it? mostly after running around i'm getting instant casts to ready up the nuking ^^ I'd start using FIRE SHOCK after i flashed out, casted a complete ICE FLOW (giving bonus fire dmg on full cast) and then throw them my FIRE SHOCK. impact damage+bonus ICE FLOW damage+DOT+ slow effect ( + a slow effect from the ICE FLOW) giving you enough time to precast meteor (if not enough force points, ELEMENTAL WRATH) and go invisible to surprise the enemy with a new nuking surprise ^^



ICE FLOW.

It's only purpose is the CC effect. Don't you count on it's damage ^^
It's GREAT for slowing the enemy down and offering a bonus fire damage on impact when casted succesfully. As I mentioned above, I'm using it with FIRE SHOCK but you can also combine it with other fire skills.

It also works for other fire attacks from other players + it's great for helping newbs again insta killing mobs around since it's cooldown Always resets when the enemy died and it kills the mobs INSTANTLY at max lvl mostly giving you a great dominating look again for the newbs since you're just standing there and mobs around you are just dying. (no animation is given when they die instantl)




METEOR.

Logically it makes sense to use the stronger version of meteor since it's all the same exept for damage output i'll just explain what I use it for... NUKE POWAAAH!!!

Indeed. As I said before from my own opini and own experiences, nuking is the way to go :) Meteor is a great part of your nuking setup and you can't miss it. (precasting suggested)

It's also great in aoe damage which i found out that your PVP build might be A LOT BETTER than PVE build to clear aoe pack mobs in astral. but since pack mobs are just feathers fallen off from the boss which is SO HARD to kill, stick to your PVE build for astrals since it's a stronger single target DPS build which you defo need there.



ICE COMET.

Yup, THIS is the most famous spell for all mages and beyond. It is THE damage output spell to use, the biggest part of the nuking, the most important spell to kill escaping players and one of the greatest aoe skills now in PVE since the new rubies in the frost grid offer an extra comet on impact.

Along with it's right rubies - later in this guide, you're 100% firing 2 ICE COMETS every single time you fire them. (2nd comet has a reduced damaged and a very low chance on critting tho)

And ofcourse again, logic itself tells you & I to use the upgraded version of it ^^



ICY GRAVE.

ICY GRAVE! ICY GRAVE! ICY GRAVE! is the BEST cc spell EVER in the whole game!!!

Why? oO

Well in PVE, you can CC 2 mobs near eachother for about 1minute with it's right rubies (frost grid top) and the CC is not removed til the frozen targets hit 90% of their health. aka safely dealing 10% of their health without risking to die ^^

in PVP, it's great for winning those last crucial seconds for that one long casting thingy - Elemental surge. (altho that's what I use it for mostly).

even with their bless on, ICY GRAVE should CC them long enough to fully cast Elemental Surge to deal a great amount of damage, deal a 2s knockdown (cast fireshock) and go on with the fight.

If they managed to get out somehow, It's up for your super human brain to figure out what to do :)



FLASH.

One of my favourite skills to use ingame, either in fight or not. Great for escaping incoming cannon attacks in Dominions, great for catching up escaping enemies, great for escaping danger, great for adding barriers (reflections) and great for reducing thread (PVE).

It just is GREAT to have with you. It's ranked 2 only at me cause I'm out of TP's and having prior for other skills but please, defo get this to 3 if you're able to, you can NOT regret it :)



BARRIERS.

THE ONLY and ONLY skills keeping you alive. Without these, being a mage is playing Jezus, walking around with great powers still knowing you'll die.

Stone Barrier protects you from Physical damage , the amount of the blocked damage depends completely on your attack power, the more you got of it, the more it'll block.
Magic Barrier protects you from Magical damage, the amount of the blocked damage depends completely on your attack power, the more you got of it, the more it'll block.
Reflections are your best barriers. They block 90% of incoming attack with a 100% of damage resistance. Flash can increase the amount of these barriers with the right rubies in the electro grid at the bottom.

This post has been edited 7 times, last edit by "dragagon" (Mar 29th 2015, 6:30pm) with the following reason: thread was too big.


2

Sunday, March 29th 2015, 4:42am

dragagon

Unregistered

part 2



DISPEL.

Is your best spell against healers, summoners etc etc.

It's on r3 so it wouldn't have a cooldown and it's the lowest cast time it has. So you can spam it when you think you'll need to. Useful for removing seal, HOT's, DOT's, power ups etc. on enemies.

I usually have this precasted if I don't have meteor precasted incase your enemie pops a HOT, you can instantly remove it already, while the enemie thinks he'll heal himself now while you actually removed it already.




ELEMENTAL SURGE.

A great spell to cast for damage output, you can also stop the spell whenever you want (for less damage) and deal a knock down effect when it's been casting 2s+.

The damage of the impact also increases every 2 seconds.

It's a bit hard to cast when in PVP but you'll do fine when you've casted icy grave on the enemie or used fear from a summoner reinc.


then now the RUBIES part.

So starting from the fire grid, here's a look.



Let me explain why I DIDN'T take certian effects.

FIERY GEHENNA.

they are meant to give you (on r3) every 5seconds a buff that reduces cast time & mana cost by 50% for fire bolt. works only in combat as well.

we're aiming our PVP build on constantly running and moving, so we move the fight where we want to, granting us one instant cast spell for fire shock or fire bolt every 4seconds we run with our BLAZING SPEED rubies on r3.




PYROMANIA.




self explainatory. We don't use FireWall :p


PLAYING WITH FIRE.




i've experimented with this and i didn't take this one to prior of other rubies but it's pretty hard to miss with meteor(you take damage if the meteor misses the target - used but not dealing any damage) :p and the 15% increased damaged of meteor would add up very nice with the 15% incr magic damage from AOP. which makes it a 30% incr already with some other things that can boost fire damage :)

take it if you've got extra rubies left but i rather left it out for now.


GLOWING LAVA.



I didn't take this one again cause of prior to other rubies and i think this isn't going to deal as much damage compared to the other things you can take instead.


CONCRETE MIND.



I didn't take this one cause as I've mentioned before, i'm not making mage a tank, since it gives 5% armor for each rank, i rather make it full pure damage nuking power. There for it seems useless to me (own opini).

FIRE TRAP.



It used to be helpful in prev patches since you planted it and it remained for abt 2mins til an enemie went in it dealing great fire damage (invisble to others) but since the update changed the things, it already explodes 3s after being planted so it's useless to me now.


HARDENED IN FLAMES.



I didn't take this also of prior to other rubies. ofcourse you can take it for more willpower but it's a defensive stat and therefor not on my prior list :p

FIERY LIGHTNING.



Self explainatory. It's useless for PVP build.


Let's move on to the frost grid.



I only took the things here as resting rubies, relying on what i'd need most compared to others.

CHAINS OF ICE.

I didn't take CHAINS OF ICE cause it used to be helpful in pvp, but now it only CC's the enemies for a way shorter time and has a bigger CD(Cool-Down) as well.
also prior to other things I didn't take it and I found it hard to combine with other skills for a nuking etc.


The rest are just rubies I don't need cause we either don't have the skill or the benefits of them are less than the ones we do get.

Then moving on to the last chapter of this guide, the

ELECTRO GRID.




Easy to explain, The only electro skills we got are the flash and electro grasp ones so I took everything in advantage or bonus damage on these and adds on the flash.

The grasp is extremely effective with the enemie being on 25%- and ESPECIALLY if you have a high brutality :)


STAT POINTS.

My aim would be to have about 60% prof & 40% bruta of the total offensive stats you can get. yes, pure & pure damage.

I didn't take anger cause anger is meant to make healing harder. But why anger if our target will be from 100% to 0% in only a few seconds? the goal of my build and guide is to nuke so hard that the enemies just have no time to heal eachother, therefor making anger useless.

Nuking the enemy to 25% isn't hard at all in my eyes, finishing it with a grasp KO'ing the target totally makes it perfect in my eyes.

So from all the offensive stat points you've got, i'd go for 60% prof & 40% bruta.

Proficiency: increases x% damage of your total vigor.
Brutality: increases your damage by x% the lower the enemies health is - aka - the lower your target's health, the more damage you'll deal (PERFECTION for killin bosses in astrals and high stamina players)

As for defensive stats, with the glyphs it's so easy to adjust it. i'm focusing on full vitality, but since you need to have Always atleast 2 different stats in one equipment gear, I'm going for highest vitality and lowest as bloodlust. You also could replace bloodlust by willpower for more cc resistance.



GLYPHS.

My Aim on Glyphs are:

Offensive Glyph: Proficiency.
Defensive Glyph: Vitality.
Special Glyph: Brutality + Bloodlust/Willpower (Bloodlust is more for surviving DOTS in PVE and works well when ur doing much damage on the PVP // Willpower is a pure PVP skill allowing you to resist enemy CC a lot more/faster)

Doing this way will result in having 50% brutality in comparison with Proficiency so feel free to swap some Proficiencies with Brutalities.

That's all about i can tell so far. If you have any question, pm me ingame (Dragagon) , look for someone from Dubstep Dragons or mail me ingame :)

goodluck! :D

This post has been edited 5 times, last edit by "dragagon" (Mar 30th 2015, 4:56am)


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